Wednesday, January 16, 2013

Counter-Strike Materia

  Counter-Strike GO finally came out.  It's really pretty radical:  the whole aiming system has been redone from Source and there are seven or so new weapons; old models have been redone (no more silencer on the m4), there are new grenades, and the original maps are configured slightly differently.

  In my opinion the aiming is much more difficult in GO.  The crosshairs have a new function model - there is an outer crosshairs for calculating or anticipating recoil.  As well the guns have more sensitive recoil.  What would have been a headshot may no longer be quite so bangin'.  The select player model before entering a match has been removed.  Instead all members of a team wear the same gear.

  Here's a bit of footage I captured of a gungame deathmatch -



  The new mini machine gun is heavy loaded and fun to use

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