Saturday, January 19, 2013

C9 mmorpg - Can you dig it?

Today I have a brief review of the recently open beta'd mmorpg C9, or Continent of the Ninth.
This game is an attention grabber, but all in all I would say that there is no need to get excited.  The game takes multiple key elements from other games and tries to put them together into something grander.  Good for temporary fun?  Yes...  Good for "oh shit I love this game?"  No.

  The graphics are half-way done - it does not look like the game was made with love.  Graphics, in my opinion, help to define a game, not to make a bad game good.  Better maybe... but not good.  In C9 the graphics remind me of a dirty kobold.

  The game is fully instanced so there are only two places to go - go to town or go to fight goblins.  The town is fairly complicated and the instance selection shares the same dirty forestling appeal.  The quest system is, in conjunction with the in-town control, annoying.  The battle controls on the other hand are easy to use and fun.  Very much a 3d Double Dragon sort of thing.  If you like playing as a dirty kobold.  D-i-r-t-y K-o-b-o-l-d.

  The loot system has serious appeal however.  It is not particularly innovated but it has enough variation to make you click the next difficulty setting and go back for a better shot at the Goblin Chief's personal stash.  And as per most usually, the equipment that you find has a level requirement.  I hate that.  I'd like to see a game where the treasure is innovated and in wicked wild supply.  Hugh!

Here's a little video showcasing the game Continent of the Ninth -



If they had a vestibule with C9 next to one of Golden Axe, I would probably play Golden Axe.

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